Creative Technology Partner

Crafting digital experiences that last

Over two decades of expertise in 3D graphics, game development, and software engineering. From LightWave scripts to Unity games, I build tools that empower creators.

Projects & Collaborations

🌍
Software Development

GeologiQ

Design and development assistance for geological visualization software since 2014. Complex 3D data visualization and analysis tools.

🎮
Game Development

Unity Projects

Custom game development and tools for Unity, including the LW 2 Unity pipeline for seamless LightWave to Mecanim rigging.

🔧
3D Tools

LightWave LScripts

A comprehensive suite of free, open-source LightWave scripts that enhance modeling, animation, and workflow efficiency.

What I Do

🎬

3D Graphics & Animation

Deep expertise in LightWave 3D, from modeling and rigging to animation and rendering pipelines.

LightWave Modeling Animation Rigging
🎮

Game Development

Unity game development with focus on clean architecture, performance, and cross-platform deployment.

Unity C# Mecanim Shaders
💻

Software Engineering

Full-stack development with emphasis on longevity, simplicity, and maintainable code that stands the test of time.

JavaScript Bun SQLite Web APIs
🔗

Pipeline & Integration

Building bridges between tools and platforms. After Effects, Nuke, Unity — seamless data exchange.

After Effects Nuke FBX Automation

LightWave LScripts

Free, unencrypted scripts that work as plugins. Modify and tweak them to fit your workflow. I believe in sharing and improving technology together.

💾
Incremental Saver
Improves file handling with an increment folder system
🎈
Inflate / Deflate
Inflates or deflates polygon selection
🎬
LW → After Effects
Send animation data to After Effects
🔄
LW ↔ Nuke
Import and export .chan files from LightWave
🎞️
Motion Baker
Works on non-standard animation types in LW
Quick Select
Set and get selection sets while modeling
⚖️
Set 100% Weight
One-click solution to assign 100% weighting
📋
Toggle Property Panel
Brings the property panel to front
🔷
Transform Polygon Groups
Increases modeling speed with group transforms
📐
UV 2 Morph
Unfold a model to the shape of its UV
Circlify
Convert polygon selection into a circular shape
🔑
Keyframe Tool
Keyframe baking and removal tools
🌳
HierClone
Improved cloning of hierarchies in Layout
🎮
LW 2 Unity
LightWave rigging for Mecanim in Unity

About MentalFish

MentalFish is a creative technology consultancy with roots going back over two decades in the 3D graphics and software development industry.

What started as a passion for LightWave 3D scripting has evolved into a full-spectrum practice covering game development, visualization software, and web technologies.

The philosophy is simple: build tools that last, share knowledge freely, and create software that empowers other creators to do their best work.

20+
Years Experience
14
Free LScripts
10+
Years with GeologiQ
Curiosity

Let's Build Something

Have a project in mind? Need custom tools or development work? I'm always interested in challenging problems and creative collaborations.